AMD DGF Tech Offers Massive Increase In Geometry In Ray Traced Games With Future RDNA GPUs, Achieves Up To 30% Compression With Current GPUs - Wccftech
AMD's DGF SuperCompression cuts geometry data by 22%—unlocking 30% performance gains in ray-traced games without waiting for new hardware.

Why it matters
AMD's DGF SuperCompression is a GPU infrastructure optimization that reduces the computational overhead of ray tracing by compressing geometry data. For GPU makers and game developers, this means better performance on current hardware and a clearer roadmap for future RDNA architectures—directly relevant to the competitive GPU compute landscape.
The key facts
10 to knowDGF SuperCompression achieves up to 22% geometry file size reduction
Up to 30% performance compression gains possible with current GPUs
Future RDNA GPUs will offer 'massive increase' in geometry handling
Technology targets ray-traced and path-traced gaming workloads
Published May 9, 2026
AMD DGF SuperCompression achieves up to 30% geometry compression on current GPUs
22% geometry file size reduction reported across sources
Technology enables massive geometry increases in ray-traced games with future RDNA GPUs
Accelerates path tracing performance by reducing geometric data overhead
Applicable to current generation hardware with future-proofing for next-gen RDNA
Go to the source
Reuters Technologynews.google.com
Publisher excerpt: AMD DGF Tech Offers Massive Increase In Geometry In Ray Traced Games With Future RDNA GPUs, Achieves Up To 30% Compression With Current GPUs Wccftech AMD's DGF SuperCompression Shrinks Geometry File Size by 22% TechPowerUp AMD's new DGF SuperCompression will accelerate Path Tracing performance in…