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Show HN: TRELLIS.2 image-to-3D running on Mac Silicon – no Nvidia GPU needed

Not a pilot. Image-to-3D inference now runs offline on Mac Silicon—no Nvidia required. 3.5 minutes per mesh.

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The infrastructure powering AI.AI illustration by KeyNews
The KeyNews take

Why it matters

Developer democratizes access to Microsoft's TRELLIS.2 model by porting it to consumer hardware (Apple Silicon), eliminating cloud dependency and GPU costs. Signals broader shift toward edge AI inference on commodity chips.

The key facts

13 to know
  1. TRELLIS.2 (4B parameter model) ported to Apple Silicon via PyTorch MPS

  2. Generates ~400K vertex 3D meshes from single images in ~3.5 minutes on M4 Pro (24GB)

  3. Original CUDA version runs in seconds on H100; Mac version trades speed for accessibility and offline capability

  4. Replaced CUDA-specific ops (flash_attn, nvdiffrast, sparse convolution kernels) with pure-PyTorch alternatives across 9 files

  5. No cloud dependency; runs fully offline

  6. Posted to Hacker News (33 points, 2 comments) — early-stage technical community interest

  7. TRELLIS.2 (4B parameters) successfully ported to Apple Silicon via PyTorch MPS

  8. Replaced CUDA-specific ops (flash_attn, nvdiffrast, sparse convolution kernels) with pure PyTorch alternatives

  9. Generates ~400K vertex meshes from single photos in ~3.5 minutes on M4 Pro (24GB)

  10. Runs offline with no cloud dependency

  11. Original H100 performance: seconds; M4 Pro performance: 3.5 minutes

  12. Code changes: ~few hundred lines across 9 files

  13. Published: April 20, 2026 (very recent)

Go to the source

Hacker Newsgithub.com

Publisher excerpt: I ported Microsoft's TRELLIS.2 (4B parameter image-to-3D model) to run on Apple Silicon via PyTorch MPS. The original requires CUDA with flash_attn, nvdiffrast, and custom sparse convolution kernels: none of which work on Mac. I replaced the CUDA-specific ops with pure-PyTorch alternatives: a…
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